Andrew le Bihan's Discussions (317)

Discussions Replied To (284) Replies Latest Activity

"Hmm - I wonder if we add a reverse normal option...that would make it non-camera dep…"

Andrew le Bihan replied May 4, 2013 to Convex Edge Addition to Occlusion Shader?

27 May 13, 2013
Reply by Andrew le Bihan

"Here's a version of Janne's part with Porcelain and the Occlusion texture in the col…"

Andrew le Bihan replied May 3, 2013 to Convex Edge Addition to Occlusion Shader?

27 May 13, 2013
Reply by Andrew le Bihan

"Sorry - not "Align to mode" - just "Align to:" The settings shown are exactly same…"

Andrew le Bihan replied May 2, 2013 to Convex Edge Addition to Occlusion Shader?

27 May 13, 2013
Reply by Andrew le Bihan

"That shader is not recommended - you have to turn on development shaders.  The Occlu…"

Andrew le Bihan replied May 2, 2013 to Convex Edge Addition to Occlusion Shader?

27 May 13, 2013
Reply by Andrew le Bihan

"Can we see a picture of what you're trying to do?"

Andrew le Bihan replied Apr 29, 2013 to Convex Edge Addition to Occlusion Shader?

27 May 13, 2013
Reply by Andrew le Bihan

"I prefer to think of Neon as a viewport mode that is capable of previewing either Rh…"

Andrew le Bihan replied Apr 26, 2013 to Neon 1.0 Beta 1 Now Available

23 Nov 21, 2013
Reply by Zero

"It's there now!"

Andrew le Bihan replied Apr 26, 2013 to Beta expiring Apr 30

2 Apr 26, 2013
Reply by Andrew le Bihan

"Neon uses its own rendering engine in all cases.  What it does is to support (as far…"

Andrew le Bihan replied Apr 26, 2013 to Neon 1.0 Beta 1 Now Available

23 Nov 21, 2013
Reply by Zero

"Yes - and some goodies too!"

Andrew le Bihan replied Apr 23, 2013 to Beta expiring Apr 30

2 Apr 26, 2013
Reply by Andrew le Bihan

"Pretty simple - use a Porcelain base (so that you get diffuse and fresnel reflection…"

Andrew le Bihan replied Apr 22, 2013 to looking for a Material or how to do myself?

2 Apr 23, 2013
Reply by Marcus Knorr

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