Brazil 2.0 for Rhino SR3 Beta 2 is now available from:
Not a huge amount this time - we've fixed a couple of the bugs in Beta 1, and we've added motion blur support with Bongo 2.0.
2012-12-07: Service Release 3 Beta 2
- Motion blur reimplemented to work with both Bongo 2.0 and Bongo 1.0
- Physical sky environment did not respond to linear workflow correctly.
- Ground plane crash in Beta 1
- Shadow/Light shaders were not allowed in filter slots.
Tone mapping - there is a deliberate 20 second delay between each tone mapping update because tone mapping is image global, and can be time consuming. Doing it on every single bucket write would be very expensive.
OK - I got close to getting this done today. However, this fix is actually in Rhino, so it will only be Rhino 5 SR2 when you get this.
Vicente Soler said:
I'd like to make a request. Now that you've implemented per pixel displacement. How hard would it be to implement per pixel isosurface rendering?
I'm trying to render this:
It's impossible to achieve that level of detail using mesh geometry. This is my attempt. If I increase mesh density much more I run out of memory very quickly.
Are you running out of memory in Brazil too? Or only in Neon.
How many faces are we talking about here?
I assume you are using 64-bit Rhino, right?
A six million vertex mesh is nothing. I would *really* like to understand what is going on here. Do you have the scripts that you are using to generate this thing?