Convex Edge Addition to Occlusion Shader?

Hi Andy,

 

Could we have a convex (and concave) edge option on the occlusion shader? 

 

I need a method of producing consistent occlusion around all sharp or filleted edges (although this may negate the true definition of occlusion?...). 

 

I use this style of occlusion all the time with Modo, but would love to see this option added in Brazil.

 

I can get some nice occlusion shading with the refraction option, but (obviously) just not with the edge consistency I need.

 

Thank you!

Nathan

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I'm feeling shimmery already :)

Thanks, Andy: the new occlusion option rocks!!!

(The door panel and the grid still render darker, but I can probably just change their occlusion parameters in a separate material.)

Now how quickly, can the porcelain material with the occlusion option in the color slot and a jpeg in the occlusion background be hooked up in Neon? PLEASE???!!!????

THANKS AGAIN!!!

Nathan


 
Andrew le Bihan said:

It will be in the next SR3 Beta.

Ha

Actually - this is almost impossible to do in Neon right now - but we're working on it.

 - Andy


Nathan said:

Thanks, Andy: the new occlusion option rocks!!!

(The door panel and the grid still render darker, but I can probably just change their occlusion parameters in a separate material.)

Now how quickly, can the porcelain material with the occlusion option in the color slot and a jpeg in the occlusion background be hooked up in Neon? PLEASE???!!!????

THANKS AGAIN!!!

Nathan

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