I have a job that will require many animations of fly-bys on objects at sea. Think oil rigs viewed from helicopters. I'm using Siger maps as bump-maps to make waves. I'm using no refraction on the water as I think that would take too long to calculate. The ocean is just one big rectangle with my ocean material on it. The scene is lit with a Corona Sun and the skylight environment. I'm having problems with fireflies.
What would be a nice way to set up a fast rendering realistic ocean material for a scene like this? Would you create haze with a depth-pass in post or is there a better way of doing it in-engine?
I'm attaching a look+feel-image of what I want to accomplish.
I didn't find the right solution from the Internet.