Tags:
And for those of you who have been following this - yes, this is what you think it is! It's an OpenRL/Brazil SDK implementation running inside the Rhino 5.0 viewport. It's essentially the first component of the next version of Brazil.
Wow. I will buy bottle of wine for Celebration ;) + http://www.youtube.com/watch?v=3GwjfUFyY6M Wúúúú ;)
Great! So wait, is "Neon" going to be the name of Brazil 3 for Rhino? Or will it be a separate thing that will enable realtime for Brazil 2.2+??
So is this the caustic tech that's supposed to be using our cpus + gpu? I wonder if there's some way to know how well it's using the latter? I've got an ati 5870...
Jim - it's not using the GPU at all yet. And we don't know about the naming or the way B3 will develop.
Does Neon recognize any textures/shaders placed into parameter slots? Right now it seems not to respond to them, only responding to the top-level controls...
jonah
Give me specific examples - they basically should work.
Jonah Barnett said:
Does Neon recognize any textures/shaders placed into parameter slots? Right now it seems not to respond to them, only responding to the top-level controls...
jonah
Give me specific examples - they basically should work.
Jonah Barnett said:Does Neon recognize any textures/shaders placed into parameter slots? Right now it seems not to respond to them, only responding to the top-level controls...
jonah
If anyone's curious here's the press release from the Caustic folks about this, it makes little sense to me but it's neat that Rhino users are the first to get to play with this. http://splutterfish.com/forums/showthread.php?t=24848
Jonah
Sorry it's taken so long to get back to you. Generally stuff works, but those two were "special". Fresnel has now been fixed - it will work in the next beta. AO won't work for some time unfortunately - there are problems implementing this.
Andy
Jonah Barnett said:
Using BAM shader:
AO in color slot
Fresnel in reflectivity slot
Andrew le Bihan said:Give me specific examples - they basically should work.
Jonah Barnett said:Does Neon recognize any textures/shaders placed into parameter slots? Right now it seems not to respond to them, only responding to the top-level controls...
jonah
ok,i have a question!
when NEON viewport is active...
and i use Rhino 5 without a external rendering engine...
NEON which kind of engine use?and internal neon engine,or the rhino render engine?
and so,if i use brazil as default,NEON uses an internal engine to render my image or brazil engine?
infact
i don't understand a thing:
when you install brazil inside rhino, NEON reads only mats\ligths,Gi\and general setup of brazil and after offers to us an instant rendering raytrace with an own-render engine,or the quality is the same of a Brazil image rendered(because NEON use the brazil core)? ?
thanx
and sorry for my bad English:)
Neon uses its own rendering engine in all cases. What it does is to support (as far as it can) the current "Renderer" as far as features. So if RhinoRender is current, it will support basic materials, environment, decals, sun and sky and so on.
When you switch to Brazil, Neon will now support all of the Brazil materials and settings (as far as possible - which is about 80% right now)
© 2023 Created by Scott Davidson.
Powered by