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ok
so we can consider NEON as another altervative rendering engine for rhino!
it's correct?
but,to work,it need to use brazil material editor(or Rhino material)
@ Andrew
congrats for this NEON rendered image
http://api.ning.com/files/QQm3p09ui8XxMAJE3-ymcqpVRPk0CR7EX*jD9-m2sz16BabJbuyveeeaag77xNw157Ko9jewqoTxUk9CGAA2WageYS2gpSyW/interior.jpg?width=737&height=459
i think has "realistic quality"
I prefer to think of Neon as a viewport mode that is capable of previewing either RhinoRender or Brazil using real-time raytracing.
just a quick question about NEON and the Brazil env editor compatibility!
when i use a simple env as studio or a gradient env,all goes OK,the NEON viewport runs great and renders all mats and env in the right way!
but,if i create a brazil advanced env
and i put inside it a Jpeg,neon has problems with materials,because all are semi-trasparent,why?
see image below
sorry i cant upload the whole model,cause i'm not using a speedy connection(i'm under 3G) and it's hard upload heavy files!
but i can modify the scene ...and upload a simple example to let you understand!
(but,how can i send you a zip file?)
done!
Thanks - we're looking into it now.
send picture please.
agesandros said:
done!
Will future iterations of Neon / Brazil take advantage of GPU tech - NVIDIA GeForce CUDA cores?
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