There's a new Neon!
This is a pretty huge new release. There’s a new “Neon Material” type which adds glossy reflection and refraction along with Fresnel reflections (car paint/porcelain style). If you have Rhino Render current, you can change one of your plain vanilla materials to the new Neon material by right clicking it and choosing “Change (copy similar settings)”.
We have also improved the “HUD” (head up display). There’s now a pause button and a lock button. Pause stops the rendering – lock makes it so that no changes actually take hold, so the rendering will continue even if you start moving stuff around. You can also change the number of passes by right clicking on the max pass number at the end of the bar.
We’ve also started to support some of the display mode settings – so you can now have something that approximates a Neon “shaded mode”. Most important, perhaps, is the support for custom display mode backgrounds – you can set a color color or background image and still use the environment for lighting and reflections.
One *big* caveat. Existing Neon users may find that their display mode is set to “Solid Color” by default. This is because of an error in the original display mode definition which wasn’t picked by because we didn’t support it. Since we now allow you to change the display mode to whatever you like, and the values stick….then it means that values that are erroneous will stick too.
A complete list of changes from Beta 6c are below
Andrew le Bihan
Robert McNeel and Associates
Thanks Andy for your help!
To fix it:
1. Tool menu > Options > Apparence > Advanced Settings > Raytraced (Neon) > Color & Material Usage > Render Material.
Rafael del Molino
TDM Solutions SL
Rafael del Molino said: