Forum Discussions (253)

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64-bit beta 2 Crash adding noise or turbulence texture to analytic bump

As the title says....

Started by jim.carruthers

2 Dec 5, 2011
Reply by Brian James

Using cloud-based render farms

Does anyone know of any cloud-based render farms that are compatible with Brazil? If not, I spoke to someone at Render Rocket, and he said…

Started by Klatch Baldar

2 Dec 4, 2011
Reply by jim.carruthers

Shadow 'fracturing' on a Heightfield render... what's going on?

Hi all,   I'm playing around with heightfields and happened on a strange problem: rendering with just a Brazil sun at a fairly oblique angl…

Started by George Showman

3 Dec 1, 2011
Reply by George Showman

Problem with sun setting

Hi, I am currently running a 2GB RAM 32 bit system.  I am having a problem with Rhino 4.o SR9 with the sun setting in Rhino.  I was working…

Started by Timothy O'Connor

4 Dec 1, 2011
Reply by Brian James

Brazil 2.0 SR2 Beta 1 Now Available

Hi all   Today we're releasing the first Beta of what we're going to call Brazil 2.0 for Rhino Service Release 2.  Despite the innocent sou…

Started by Andrew le Bihan

37 Nov 29, 2011
Reply by Andrew le Bihan

Brazil 2.0 SR2 Beta 2 Now Available

Hi all   Thanks for all of the comments on the forum - this new beta includes some changes that were brought up there. Custom curve option…

Started by Andrew le Bihan

1 Nov 24, 2011
Reply by Vicente Soler

string light/ neon tube

Dear all,   I tried to make a string light/ neon tube and saw this tutorial: http://brazil-rs.blogspot.com/2007/09/tutorial-neon-tubing-wit

Started by Frank

9 Nov 22, 2011
Reply by Frank

How would you do this...

any suggestion on how to do a spectral texture like this? thanks

Started by Jennifer Shapiro

4 Nov 22, 2011
Reply by Andrew le Bihan

Brazil 2.0 SR2 Bêta

Hi playing around with the new sweeeet sun...:) I get 2 shadows... 1 from the sun and one from gi shadow... cant seems to get rid of the gi…

Started by Jennifer Shapiro

7 Nov 22, 2011
Reply by Jennifer Shapiro

Trouble using a texture map on bump and reflectivity at same time

Hi,   Pretty specific problem here.  I am just making a tile material (say, porcelain), using only procedural textures (i.e. the Tile textu…

Started by George Showman

8 Nov 16, 2011
Reply by George Showman

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