Share 'Skinned mesh rendering black - seems like limit on # of materials?'
As the title suggests I am having a problem with the rendering of a skinned game character. Parts render as black. It seems like theres a limit on number of materials. This is in the hololens Emulator not the actual headset. (headset hasn't arrived yet).
I tried changing from unity standard shaders to mobile diffuse ones but it made no difference. The character uses 7 different materials but…
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