This material uses the Noise Texture to heavily control reflectivity and bump amounts. In the Extra Light tab a Subsurface Scattering Texture creates the internal luminance.
Turning off the bumps can speed up the render considerably but looses a little bit of the thickness of the surface.
<a href="http://files.na.mcneel.com/rdk/materials/SSS%20Reflective.rmtl">http://files.na.mcneel.com/rdk/materials/SSS Reflective.rmtl</a>
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