This material uses the Noise Texture to heavily control reflectivity and bump amounts. In the Extra Light tab a Subsurface Scattering Texture creates the internal luminance.

Turning off the bumps can speed up the render considerably but looses a little bit of the thickness of the surface.

http://files.na.mcneel.com/rdk/materials/SSS Reflective.rmtl

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Comment by Marzena on June 27, 2011 at 12:55pm
This one too Brian, thanx!
Comment by Brian James on June 27, 2011 at 1:20pm
Should be good now... thanks for bringing these to my attention.

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