Brazil for Rhino!
For me, this is a wonderful addition to Rhino - a great render! Very controlable and also very simple to use if some of it's basics are understood. I hope to cover some of these basics and procedures with tutorials and materials demonstrating their use.
A Brazil Material Library.
This is a 'Standardized' scene which can be used as the basis of a Library of Materials for Brazil 4 Rhino. A good, comprehesive material…Continue
Posted on April 5, 2011 at 11:34am — 1 Comment
Repeating patterns based on numerical formulas.
If you have any confusions on what these are, do a search and read a little about them on the web. Simplified - computer generated patterns mimicking real-world materials such as stone, wood, marble, etc.
Procedural Textures are your friends!
They wrap around your objects seamlessly (if they are the 3D type) and can add some wonderful looking visual effects…Continue
Posted on April 5, 2011 at 11:32am
My history as an artist/illustrator contains heavy useage of the airbrush for creating different visual effects. The airbrush mostly does one thing ...and it does it extremenly well - it creates gradients. This quick tutorial will cover using the Gradient Texture to transition from one material to another. And, it will give me a chance to mention a few settings I personally like when using the toon material.
Noise is also used to transition…Continue
Posted on April 5, 2011 at 11:31am — 1 Comment
What's it all about?
This "Getting Started Guide" is intended for the Rhino user unfamiliar with advanced rendering programs such as Brazil. If you are fluent when it comes to industry standard rendering technologies, you will certainly breeze through the explanations included. If you are new to Brazil and advanced rendering, much of the learning process will come down to absorbing new terminology such as "Global Illumination" and "Render Cache". Once you have…Continue
Posted on April 5, 2011 at 11:30am