Scott Davidson
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Latest Activity

Nils Schraer commented on Scott Davidson's blog post Jewelry rendering with Brazil for Rhino
"Hi agesandros, thank you very much for your help!!! I tried that after watching some tutorials on youtube, but it didnt work. However it did work after i deleted the groundplane which came with the tutorial file and after creating a new groundplane…"
Jan 19
agesandros commented on Scott Davidson's blog post Jewelry rendering with Brazil for Rhino
"can i help you? to make graundplane visible: 1)you must activate a infinite ground using the button  called add plane primitive,or using the brazil menu in rhino and searching "create plane primitive" 2)for reflections, you must…"
Jan 19
Nils Schraer commented on Scott Davidson's blog post Jewelry rendering with Brazil for Rhino
"Hi Scott, first of all: Awesome Tutorial you made and thank you very much for such help! Sadly i do face a problem with it. Might you help me solving it? I am pretty familiar with Rhino, but i am totally new to brazil or any render program. When i…"
Jan 11
robderon commented on Scott Davidson's photo

Gold Blend

"Hi there, why are all these files not available ? should i look somewhere else ? Regards"
Mar 4, 2015
Giovanny Larrea commented on Scott Davidson's blog post Brazil Material Library Scene
Apr 3, 2014

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Scott Davidson's Blog

Brazil Material Library Scene

Brazil for Rhino!

For me, this is a wonderful addition to Rhino - a great render! Very controlable and also very simple to use if some of it's basics are understood. I hope to cover some of these basics and procedures with tutorials and materials demonstrating their use.

A Brazil Material Library.

This is a 'Standardized' scene which can be used as the basis of a Library of Materials for Brazil 4 Rhino. A good, comprehesive material…


Posted on April 5, 2011 at 11:34am — 1 Comment

Marble, Stone and other Noisy Materials

Procedural Textures

Repeating patterns based on numerical formulas.

If you have any confusions on what these are, do a search and read a little about them on the web. Simplified - computer generated patterns mimicking real-world materials such as stone, wood, marble, etc.

Procedural Textures are your friends!

They wrap around your objects seamlessly (if they are the 3D type) and can add some wonderful looking visual effects…


Posted on April 5, 2011 at 11:32am

Blending in Toon Materials


My history as an artist/illustrator contains heavy useage of the airbrush for creating different visual effects. The airbrush mostly does one thing ...and it does it extremenly well - it creates gradients. This quick tutorial will cover using the Gradient Texture to transition from one material to another. And, it will give me a chance to mention a few settings I personally like when using the toon material.

Noise is also used to transition…


Posted on April 5, 2011 at 11:31am — 1 Comment

Getting Started Guide / Brazil for Rhino

What's it all about?

This "Getting Started Guide" is intended for the Rhino user unfamiliar with advanced rendering programs such as Brazil. If you are fluent when it comes to industry standard rendering technologies, you will certainly breeze through the explanations included. If you are new to Brazil and advanced rendering, much of the learning process will come down to absorbing new terminology such as "Global Illumination" and "Render Cache". Once you have…


Posted on April 5, 2011 at 11:30am

Comment Wall (1 comment)

At 6:51am on January 31, 2012, Paul Hecko said…
Hi Scott,

You did these blogs about 1 year ago.

Brazil Material Library Scene
Marble, Stone and other Noisy Materials
Blending in Toon Materials

They seem very good, but the pics are not visible.

Is there any way to get those links back.


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