Hi Andy,
Could we have a convex (and concave) edge option on the occlusion shader?
I need a method of producing consistent occlusion around all sharp or filleted edges (although this may negate the true definition of occlusion?...).
I use this style of occlusion all the time with Modo, but would love to see this option added in Brazil.
I can get some nice occlusion shading with the refraction option, but (obviously) just not with the edge consistency I need.
Thank you!
Nathan
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I'm feeling shimmery already :)
Thanks, Andy: the new occlusion option rocks!!!
(The door panel and the grid still render darker, but I can probably just change their occlusion parameters in a separate material.)
Now how quickly, can the porcelain material with the occlusion option in the color slot and a jpeg in the occlusion background be hooked up in Neon? PLEASE???!!!????
THANKS AGAIN!!!
Nathan
It will be in the next SR3 Beta.
Ha
Actually - this is almost impossible to do in Neon right now - but we're working on it.
- Andy
Nathan said:
Thanks, Andy: the new occlusion option rocks!!!
(The door panel and the grid still render darker, but I can probably just change their occlusion parameters in a separate material.)
Now how quickly, can the porcelain material with the occlusion option in the color slot and a jpeg in the occlusion background be hooked up in Neon? PLEASE???!!!????
THANKS AGAIN!!!
Nathan
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