Using utility material to speed up rendering trees

There's an article on the old Brazil V2 Field Guide blog http://brazil-rs.blogspot.ca/2008/12/render-trees-fast.html about using the utility material to greatly speed up rendering trees with a lot of opacity-mapped surfaces. Anyone know if this trick is applicable to Brazil for Rhino?

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I tried to follow it and certainly something didn't quite seem to work 1:1....

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