Could we have a convex (and concave) edge option on the occlusion shader?
I need a method of producing consistent occlusion around all sharp or filleted edges (although this may negate the true definition of occlusion?...).
I use this style of occlusion all the time with Modo, but would love to see this option added in Brazil.
I can get some nice occlusion shading with the refr…
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